ViennaLS
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lsToVoxelMesh.hpp File Reference
#include <unordered_map>
#include <lsPreCompileMacros.hpp>
#include <hrleDenseCellIterator.hpp>
#include <lsDomain.hpp>
#include <lsMaterialMap.hpp>
#include <lsMesh.hpp>

Go to the source code of this file.

Classes

class  viennals::ToVoxelMesh< T, D >
 Creates a mesh, which consists only of quads/hexas for completely filled grid cells in the level set. Interfaces will not be smooth but stepped. (This can be used to create meshes for finite difference algorithms) More...
 

Namespaces

namespace  viennals