Monolithic contact: one material's velocity from the shared mechanics solve, as a VelocityField for advecting that material's surface.
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| | OxidationMaterialVelocity (SmartPointer< OxidationDeformation< T, D > > field, bool nitride) |
| Vec3D< T > | getVectorVelocity (const Vec3D< T > &coordinate, int, const Vec3D< T > &, unsigned long) final |
| | Like getScalarVelocity, but returns a velocity value for each cartesian direction.
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| T | getDissipationAlpha (int direction, int material, const Vec3D< T > ¢ralDifferences) final |
| | If lsLocalLaxFriedrichsAnalytical is used as the spatial discretization scheme, this is called to provide the analytical solution for the alpha values, needed for numerical stability.
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| virtual T | getScalarVelocity (const Vec3D< T > &, int, const Vec3D< T > &, unsigned long) |
| | Should return a scalar value for the velocity at coordinate for a point of material with the given normalVector.
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template<class
T, int D>
class viennals::OxidationMaterialVelocity< T, D >
Monolithic contact: one material's velocity from the shared mechanics solve, as a VelocityField for advecting that material's surface.