45 std::pair<T, T>
operator()(
const hrleVectorType<hrleIndexType, D> &indices,
48 auto &grid = levelSet->getGrid();
49 double gridDelta = grid.getGridDelta();
51 hrleVectorType<T, 3> coordinate(0., 0., 0.);
52 for (
unsigned i = 0; i <
D; ++i) {
53 coordinate[i] = indices[i] * gridDelta;
57 neighborIterator.goToIndicesSequential(indices);
65 Vec3D<T> normalVector = {};
68 for (
int i = 0; i <
D; i++) {
70 const T deltaPos = gridDelta;
71 const T deltaNeg = -gridDelta;
73 const T phi0 = neighborIterator.getCenter().getValue();
74 const T phiPos = neighborIterator.getNeighbor(i).getValue();
75 const T phiNeg = neighborIterator.getNeighbor(i +
D).getValue();
77 T diffPos = (phiPos - phi0) / deltaPos;
78 T diffNeg = (phiNeg - phi0) / deltaNeg;
81 const T deltaPosPos = 2 * gridDelta;
82 const T deltaNegNeg = -2 * gridDelta;
85 (((deltaNeg * phiPos - deltaPos * phiNeg) / (deltaPos - deltaNeg) +
87 (deltaPos * deltaNeg);
89 neighborIterator.getNeighbor((
D * order) + i).getValue();
91 neighborIterator.getNeighbor((
D * order) +
D + i).getValue();
93 const T diffNegNeg = (((deltaNeg * phiNegNeg - deltaNegNeg * phiNeg) /
94 (deltaNegNeg - deltaNeg) +
96 (deltaNegNeg * deltaNeg);
97 const T diffPosPos = (((deltaPos * phiPosPos - deltaPosPos * phiPos) /
98 (deltaPosPos - deltaPos) +
100 (deltaPosPos * deltaPos);
102 if (std::signbit(diff00) == std::signbit(diffPosPos)) {
103 if (std::abs(diffPosPos * deltaPos) < std::abs(diff00 * deltaNeg)) {
104 diffPos -= deltaPos * diffPosPos;
106 diffPos += deltaNeg * diff00;
110 if (std::signbit(diff00) == std::signbit(diffNegNeg)) {
111 if (std::abs(diffNegNeg * deltaNeg) < std::abs(diff00 * deltaPos)) {
112 diffNeg -= deltaNeg * diffNegNeg;
114 diffNeg += deltaPos * diff00;
119 gradPos[i] = diffNeg;
120 gradNeg[i] = diffPos;
122 if (calculateNormalVectors) {
123 normalVector[i] = (diffNeg + diffPos) * 0.5;
124 normalModulus += normalVector[i] * normalVector[i];
127 grad += pow2((diffNeg + diffPos) * 0.5);
128 dissipation += alphaFactor * finalAlphas[i] * (diffPos - diffNeg) * 0.5;
131 if (calculateNormalVectors) {
132 normalModulus = std::sqrt(normalModulus);
133 for (
unsigned i = 0; i <
D; ++i) {
134 normalVector[i] /= normalModulus;
139 Vec3D<T> coordArray = {coordinate[0], coordinate[1], coordinate[2]};
141 double scalarVelocity = velocities->getScalarVelocity(
142 coordArray, material, normalVector,
143 neighborIterator.getCenter().getPointId());
144 Vec3D<T> vectorVelocity = velocities->getVectorVelocity(
145 coordArray, material, normalVector,
146 neighborIterator.getCenter().getPointId());
149 if (scalarVelocity != 0.) {
150 totalGrad = scalarVelocity * std::sqrt(grad);
153 for (
int w = 0; w <
D; w++) {
154 if (vectorVelocity[w] > 0.) {
155 totalGrad += vectorVelocity[w] * gradPos[w];
157 totalGrad += vectorVelocity[w] * gradNeg[w];
161 return {totalGrad, ((totalGrad != 0.) ? dissipation : 0)};